![is it possible to get a custom mouse pointer is it possible to get a custom mouse pointer](https://i2.wp.com/community.custom-cursor.com/uploads/default/original/2X/1/14c69db66002f13009a5f538188989b42a7b7b32.png)
- #Is it possible to get a custom mouse pointer drivers
- #Is it possible to get a custom mouse pointer code
- #Is it possible to get a custom mouse pointer windows
Copied into my own and changed the function name to "_ProcessMove". the distance moved is proportional to the.
#Is it possible to get a custom mouse pointer windows
Essentially, the windows 'Enhance Pointer Precision' option applies linear velocity-based acceleration to the mouse movements, e.g.
#Is it possible to get a custom mouse pointer drivers
Microsoft has released custom drivers for their mice that mimic the mouse behavior on windows. I literally went ahead and found these function in one of the other scripts. The option that is out there is to buy a Microsoft mouse, and use it on OS X. For some reason these didn't change the "pointerEnter" toolbox in the bottom left of the Inspector: Again, replacing Input.mousePosition with mousePos.īack to ProcessMouseEvent() we have "ProcessMove" and "ProcessDrag". It will show a warning, but nevermind that. GetMousePointerEventData () includes "Input.mousePosition", so I went to one of the other scripts in GitHub and copy/pasta'd it into my own script. The script starts at void Process(), goes over to void ProcessMouseEvent(). I replaced all instances of "Input.mousePosition" with "mousePos", since I have that.
#Is it possible to get a custom mouse pointer code
The main use of my own code is the mouse position called mousePos. I copied everything from StandaloneInputModule into my own little "CustomInputModule". This script contains the mouse interaction. When EventSystem is created by Unity, it also has a StandaloneInputModule.cs script. I just didn't bother reinventing the wheel. My approach is super lazy and can most likely be done more efficiently.
![is it possible to get a custom mouse pointer is it possible to get a custom mouse pointer](http://askcaty.com/wp-content/uploads/2019/06/Windows-Pointer-Color.png)
And I'll leave it if anyone has a need of this for whatever reason. This may contains bugs, but for now it works. So after researching this for a few hours, I've solved the issue. Of course, if you have two keyboards and two mice and user A and B are both working on the desktop we suggest to keep the Multi Keyboard option checked and pair each keyboards to an individual mouse so that both A and B can work independently with each a mouse and keyboard.Waow, okay. You can uncheck the Multi Keyboard option in the main UI to disable per-user keyboard pairing – when this option is switched off the keyboard(s) will work just like in normal windows – follow the window with focus to send key data to. For this scenario we added an option to synchronize all keyboards (even if it’s just one) to all users – that means mice can operate independently but the keyboard is shared for all users. This may feel unintuitive because generally you expect to be able to type in a window once you click on it. Now user B clicks on some other window and expects to start typing in that window – but since the keyboard is paired with user A, and user A did not click on any other window user B will keep typing in notepad! Practically speaking user B does not have a keyboard – he/she just follows what the focus window is of user A. User B takes over and types on the same keyboard. User A clicks on notepad and starts typing. Both users are interacting with the desktop with their own mouse. User A and B sit behind the same computer, there are two mice attached and one single keyboard. Working with paired keyboards may feel unintuitive at first here’s a use case to explain why.
![is it possible to get a custom mouse pointer is it possible to get a custom mouse pointer](https://i.ytimg.com/vi/H6Vb2IzIx7o/maxresdefault.jpg)
You will see both the mouse and keyboard light up orange in the row of your user number. Pairing is simple: move a mouse and hit a key on the keyboard that you want to pair. Keyboard pairing means linking a keyboard to a mouse – together they represent a (virtual) user.